In the end, the player's skills and play style determine which difficulty setting allows for optimal leveling. The additional experience from fights on Very Hard compared to Very Easy is somewhat compensated by the enemies being much tougher. For example, a deathclaw is worth 25 XP on Very Easy, 50 XP on Normal and 75 XP on Very Hard. Playing on Very Hard instead of Normal makes a kill worth 50% more experience, while playing on Very Easy makes it worth 50% less. Educated Fallout 3 difficulty modifier Ĭhanging the difficulty level will also change the experience gained from killing enemies.
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